GAMEMAKER PROGRAMMING
Bounty
Bounty was a game that I was contracted to create in 6 weeks for a game expo in USA I had to create a demo to show off the design and art/animations of the contractor. I loved working on this project it really tested me and what I could do this required A.I, U.I, gameplay programming, and even some art to fill in the cracks. Great to work with dinobyte softworks.
Reggies QUEST
Reggies Quest was a game that I and a small team developed in my first year of uni, in this case, I created 85% of the art and animation programmed 90% of the game with the other work being handled to my team. The particles where fun to create and use both for the torches and the general atmosphere. Its a sidescroller with fast pace combat to kill enemies like skeletons and bat while making sure you found your way out of each dungeon that is also filled with traps good luck. Made within less than 6 weeks.
Little Kings
All of the Little kings was created by me 100% all the (art, animations, programming, and design) It was a high school project that I really wanted to test my self on this means making A.I/pathfinding, creating an animation system, learning parenting and a lot more. This game has helped me create my foundation of programming today with it building the skills to learn more skills and dealing with problem-solving I created this in 5 weeks and am proved of it.